# HasVisibleChildren(in HierarchyNode)

> Determines whether a hierarchy node has any visible direct children (children without the Hidden flag).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.6/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

## HasVisibleChildren(HierarchyNode)

```csharp
public bool HasVisibleChildren(in HierarchyNode node)
```

### Parameters

**** (\[HierarchyNode]\(/engine/6000.6/script-reference/unity/hierarchy/hierarchynode)): The hierarchy node.

### Returns

| Type                                                          | Description                                                                  |
| ------------------------------------------------------------- | ---------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | `true` if the node has at least one visible direct child, `false` otherwise. |
