# EntityIds

> Gets the Object references that are dragged. HierarchyNodeTypeHandler instances can populate this list.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Hierarchy](/engine/6000.6/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyModule

```csharp
public List<EntityId> EntityIds { get; }
```
