# SetSearchAlwaysVisible(bool)

> Sets whether nodes of this type should always be visible during search when descendants match.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.6/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

```csharp
protected void SetSearchAlwaysVisible(bool value)
```

### Parameters

**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)):&#x20;
