# GetNodeFromEntityId(EntityId)

> Gets the HierarchyNode corresponding to the given EntityId.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Hierarchy](/engine/6000.6/script-reference/unity/hierarchy.md)
* **Assembly:** UnityEngine.HierarchyCoreModule

```csharp
public virtual HierarchyNode GetNodeFromEntityId(EntityId entityId)
```

### Parameters

**** (\[EntityId]\(/engine/6000.6/script-reference/unityengine/entityid)): The [EntityId](/engine/6000.6/script-reference/unityengine/entityid.md) to look up.

### Returns

| Type                                                                              | Description                                                                                                                                                                                                  |
| --------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| [HierarchyNode](/engine/6000.6/script-reference/unity/hierarchy/hierarchynode.md) | The matching [HierarchyNode](/engine/6000.6/script-reference/unity/hierarchy/hierarchynode.md), or [HierarchyNode.Null](/engine/6000.6/script-reference/unity/hierarchy/hierarchynode/null.md) if not found. |
