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Unity Engine

Unity Engine

round_ps(v128, int)

Round the packed single-precision (32-bit) floating-point elements in "a" using the "rounding" parameter, and store the results as packed single-precision floating-point elements in "dst".
Read time 1 minuteLast updated a month ago

Definition

public static v128 round_ps(v128 a, int rounding)

Parameters

Vector a

rounding

Rounding mode

Returns

Type

Description

v128Vector