insert_ps(v128, v128, int)
Copy "a" to "tmp", then insert a single-precision (32-bit) floating-point element from "b" into "tmp" using the control in "imm8". Store "tmp" to "dst" using the mask in "imm8" (elements are zeroed out when the corresponding bit is set).
Read time 1 minuteLast updated 23 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 insert_ps(v128 a, v128 b, int imm8)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |