# extractf_ps(v128, int)

> Extract a single-precision (32-bit) floating-point element from "a", selected with "imm8", and store the result in "dst" (as a float).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static float extractf_ps(v128 a, int imm8)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): imm8

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | Float       |
