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Unity Engine

Unity Engine

dp_pd(v128, v128, int)

Conditionally multiply the packed double-precision (64-bit) floating-point elements in "a" and "b" using the high 4 bits in "imm8", sum the four products, and conditionally store the sum in "dst" using the low 4 bits of "imm8".
Read time 1 minuteLast updated a month ago

Definition

public static v128 dp_pd(v128 a, v128 b, int imm8)

Parameters

Vector a

Vector b

imm8

High 4 bits in imm8

Returns

Type

Description

v128Vector