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Unity Engine


addsub_pd(v128, v128)

Alternatively add and subtract packed double-precision (64-bit) floating-point elements in "a" to/from packed elements in "b", and store the results in "dst".
Read time 1 minuteLast updated 21 days ago

Definition

public static v128 addsub_pd(v128 a, v128 b)

Parameters

Vector a

Vector b

Returns

Type

Description

v128Vector