# stream_si32(int*, int)

> Store 32-bit integer "a" into memory using a non-temporal hint to minimize cache pollution. If the cache line containing address "mem_addr" is already in the cache, the cache will be updated.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void stream_si32(int* mem_addr, int a)
```

### Parameters

**** (\[int\*]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Memory address**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): 32-bit integer
