# insert_epi16(v128, int, int)

> Copy "a" to "dst", and insert the 16-bit integer "i" into "dst" at the location specified by "imm8".

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 insert_epi16(v128 a, int i, int imm8)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): 16-bit integer**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Location

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.6/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
