# comineq_sd(v128, v128)

> Compare the lower double-precision (64-bit) floating-point element in "a" and "b" for not-equal, and return the boolean result (0 or 1).

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static int comineq_sd(v128 a, v128 b)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector b

### Returns

| Type                                                       | Description    |
| ---------------------------------------------------------- | -------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | Boolean result |
