storeu_ps(void*, v128)
Store 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from a into memory. mem_addr does not need to be aligned on any particular boundary.
Read time 1 minuteLast updated 25 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void storeu_ps(void* ptr, v128 val)