# store_ps(void*, v128)

> Store 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from a into memory.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void store_ps(void* ptr, v128 val)
```

### Parameters

**** (\[void\*]\(https\://learn.microsoft.com/dotnet/api/system.void)): Pointer**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Value vector

### Remarks

Burst will always generate unaligned stores.
