store_ps(void*, v128)
Store 128-bits (composed of 4 packed single-precision (32-bit) floating-point elements) from a into memory.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void store_ps(void* ptr, v128 val)
Parameters
Remarks
Burst will always generate unaligned stores.