# SHUFFLE(int, int, int, int)

> Return a shuffle immediate suitable for use with shuffle_ps and similar instructions.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static int SHUFFLE(int d, int c, int b, int a)
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Integer d**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Integer c**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Integer b**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): Integer a

### Returns

| Type                                                       | Description                               |
| ---------------------------------------------------------- | ----------------------------------------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | Shuffle suitable for use with shuffle\_ps |
