shuffle_ps(v128, v128, int)
Shuffle single-precision (32-bit) floating-point elements in "a" using the control in "imm8", and store the results in "dst".
Read time 1 minuteLast updated 21 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 shuffle_ps(v128 a, v128 b, int imm8)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |