# setzero_ps()

> Return vector of type v128 with all elements set to zero.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 setzero_ps()
```

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.6/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
