# set_ps1(float)

> Broadcast single-precision (32-bit) floating-point value "a" to all elements of "dst".

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 set_ps1(float a)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Floating point element

### Returns

| Type                                                                   | Description |
| ---------------------------------------------------------------------- | ----------- |
| [v128](/engine/6000.6/script-reference/unity/burst/intrinsics/v128.md) | Vector      |
