# cvt_ss2si(v128)

> Convert the lower single-precision (32-bit) floating-point element in "a" to a 32-bit integer, and store the result in "dst". Follows standard of rounding to nearest, and for midpoint rounding it rounds to even.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static int cvt_ss2si(v128 a)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector a

### Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | Integer     |
