# mulx_u32(uint, uint, out uint)

> Multiply unsigned 32-bit integers a and b, store the low 32-bits of the result in dst, and store the high 32-bits in hi. This does not read or write arithmetic flags.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

## mulx\_u32(uint, uint, uint)

```csharp
public static uint mulx_u32(uint a, uint b, out uint hi)
```

### Parameters

**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): 32-bit integer**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): 32-bit integer**** (\[uint]\(https\://learn.microsoft.com/dotnet/api/system.uint32)): Stores the high 32-bits

### Returns

| Type                                                         | Description    |
| ------------------------------------------------------------ | -------------- |
| [uint](https://learn.microsoft.com/dotnet/api/system.uint32) | 32-bit integer |

### Remarks

\_\_\_\_ mulx r32, r32, m32
