# NLE_US

> Not-less-than-or-equal (unordered, ignaling)

## Definition

* **Type:** Field
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
NLE_US = 6
```
