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Unity Engine

Unity Engine

mm256_maskstore_epi32(void*, v256, v256)

Store packed 32-bit integers from a into memory using mask (elements are not stored when the highest bit is not set in the corresponding element).
Read time 1 minuteLast updated a month ago

Definition

public static void mm256_maskstore_epi32(void* mem_addr, v256 mask, v256 a)

Parameters

mem_addr

Memory address

mask

Mask

Vector a