mm256_maskstore_epi32(void*, v256, v256)
Store packed 32-bit integers from a into memory using mask (elements are not stored when the highest bit is not set in the corresponding element).
Read time 1 minuteLast updated a month ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void mm256_maskstore_epi32(void* mem_addr, v256 mask, v256 a)