---
title: testnzc_ps(v128, v128)
product: Unity Editor
version: '6000.6'
latest_version: '7000.0'
status: This page documents version 6000.6. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/6000.6/script-reference/unity/burst/intrinsics/x86/avx/testnzc-ps
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/burst/intrinsics/x86/avx/testnzc-ps.md
last_updated: 2026-09-14
generated_at: 2026-11-08T11:07:47.230Z
locale: en-us
---

# testnzc_ps(v128, v128)

> Compute the bitwise AND of 128 bits (representing single-precision (32-bit) floating-point elements) in a and b, producing an intermediate 128-bit value, and set ZF to 1 if the sign bit of each 32-bit element in the intermediate value is zero, otherwise set ZF to 0. Compute the bitwise NOT of a and then AND with b, producing an intermediate value, and set CF to 1 if the sign bit of each 32-bit element in the intermediate value is zero, otherwise set CF to 0. Return 1 if both the ZF and CF values are zero, otherwise return 0.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static int testnzc_ps(v128 a, v128 b)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector b

### Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | Integer     |

### Remarks

\_\_\_\_ VTESTPS xmm1, xmm2/v128
