# testc_pd(v128, v128)

> Compute the bitwise AND of 128 bits (representing double-precision (64-bit) floating-point elements) in a and b, producing an intermediate 128-bit value, and set ZF to 1 if the sign bit of each 64-bit element in the intermediate value is zero, otherwise set ZF to 0. Compute the bitwise NOT of a and then AND with b, producing an intermediate value, and set CF to 1 if the sign bit of each 64-bit element in the intermediate value is zero, otherwise set CF to 0. Return the CF value.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static int testc_pd(v128 a, v128 b)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector a**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): Vector b

### Returns

| Type                                                       | Description |
| ---------------------------------------------------------- | ----------- |
| [int](https://learn.microsoft.com/dotnet/api/system.int32) | CF value    |

### Remarks

\_\_\_\_ VTESTPD xmm1, xmm2/v128
