permutevar_pd(v128, v128)
Shuffle double-precision (64-bit) floating-point elements in a using the control in b, and store the results in dst.
Read time 1 minuteLast updated 25 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 permutevar_pd(v128 a, v128 b)
Parameters
Returns
Type | Description |
|---|---|
| v128 | Vector |
Remarks
____ VPERMILPD xmm1, xmm2, xmm3/v128 Permute Double-Precision Floating-Point values in the first source operand using 8-bit control fields in the low bytes of the second source operand and store results in the destination