# mm256_zeroall()

> Zeros the contents of all YMM registers

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void mm256_zeroall()
```

### Remarks

\_\_\_\_ VZEROALL
