mm256_testnzc_pd(v256, v256)
Compute the bitwise AND of 256 bits (representing double-precision (64-bit) floating-point elements) in a and b, producing an intermediate 256-bit value, and set ZF to 1 if the sign bit of each 64-bit element in the intermediate value is zero, otherwise set ZF to 0. Compute the bitwise NOT of a and then AND with b, producing an intermediate value, and set CF to 1 if the sign bit of each 64-bit element in the intermediate value is zero, otherwise set CF to 0. Return 1 if both the ZF and CF values are zero, otherwise return 0.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static int mm256_testnzc_pd(v256 a, v256 b)
Parameters
Returns
Type | Description |
|---|---|
| int | Integer |
Remarks
____ VTESTPD ymm1, ymm2/v256