# mm256_stream_pd(void*, v256)

> Store 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from a into memory using a non-temporal memory hint. mem_addr must be aligned on a 32-byte boundary or a general-protection exception may be generated.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void mm256_stream_pd(void* mem_addr, v256 a)
```

### Parameters

**** (\[void\*]\(https\://learn.microsoft.com/dotnet/api/system.void)): Memory address**** (\[v256]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v256)): Vector a

### Remarks

\_\_\_\_ VMOVNTPD v256, ymm1
