mm256_stream_pd(void*, v256)
Store 256-bits (composed of 4 packed double-precision (64-bit) floating-point elements) from a into memory using a non-temporal memory hint. mem_addr must be aligned on a 32-byte boundary or a general-protection exception may be generated.
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void mm256_stream_pd(void* mem_addr, v256 a)
Parameters
Remarks
____ VMOVNTPD v256, ymm1