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Unity Engine

Unity Engine

mm256_addsub_pd(v256, v256)

Alternatively add and subtract packed double-precision (64-bit) floating-point elements in a to/from packed elements in b, and store the results in dst.
Read time 1 minuteLast updated a month ago

Definition

public static v256 mm256_addsub_pd(v256 a, v256 b)

Parameters

Vector a

Vector b

Returns

Type

Description

v256Vector