maskstore_pd(void*, v128, v128)
Store packed double-precision (64-bit) floating-point elements from a into memory using mask.
Read time 1 minuteLast updated 23 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static void maskstore_pd(void* mem_addr, v128 mask, v128 a)
Parameters
Remarks
____ VMASKMOVPD v128, xmm1, xmm2