# v128x2

> Represents a 256-bit SIMD value (Arm only) (a combination of 2 128-bit values, equivalent to Arm Neon *x2 types)

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public struct v128x2
```

## Fields

| Value                                                                              | Description                           |
| ---------------------------------------------------------------------------------- | ------------------------------------- |
| [v128\_0](/engine/6000.6/script-reference/unity/burst/intrinsics/v128x2/v128-0.md) | Get the first 128 bits of the vector  |
| [v128\_1](/engine/6000.6/script-reference/unity/burst/intrinsics/v128x2/v128-1.md) | Get the second 128 bits of the vector |

## Constructors

| Constructor                                                                                                                              | Description                         |
| ---------------------------------------------------------------------------------------------------------------------------------------- | ----------------------------------- |
| [v128x2(Unity.Burst.Intrinsics.v128,Unity.Burst.Intrinsics.v128)](/engine/6000.6/script-reference/unity/burst/intrinsics/v128x2/ctor.md) | Initialize the v128x2 with 2 v128's |
