# Equals

> Returns true if the f16 is equal to a given f16, false otherwise.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

## Equals(f16)

Returns true if the f16 is equal to a given f16, false otherwise.

```csharp
public bool Equals(f16 rhs)
```

### Parameters

**** (\[f16]\(/engine/6000.6/script-reference/unity/burst/intrinsics/f16)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |

## Equals(Object)

Returns true if the half is equal to a given half, false otherwise.

```csharp
public override bool Equals(object o)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
