# HighTemporalLocality

> Data has high temporal locality (kept in all cache levels).

## Definition

* **Type:** Field
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
HighTemporalLocality = 3
```
