Documentation

Unity Engine


User Manual

Script Reference

Unity Engine


vzip1q_u16(v128, v128)

Zip vectors (primary). This instruction reads adjacent vector elements from the lower half of two source SIMD&FP registers as pairs, interleaves the pairs and places them into a vector, and writes the vector to the destination SIMD&FP register. The first pair from the first source register is placed into the two lowest vector elements, with subsequent pairs taken alternately from each source register.This instruction can be used with ZIP2 to interleave two vectors.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: ZIP1 Vd.8H,Vn.8H,Vm.8H
Read time 1 minuteLast updated 22 days ago

Definition

public static v128 vzip1q_u16(v128 a0, v128 a1)

Parameters

128-bit vector a0

128-bit vector a1

Returns

Type

Description

v128128-bit vector