# vtstd_s64(long, long)

> Compare bitwise Test bits nonzero (vector). This instruction reads each vector element in the first source SIMD&FP register, performs an AND with the corresponding vector element in the second source SIMD&FP register, and if the result is not zero, sets every bit of the corresponding vector element in the destination SIMD&FP register to one, otherwise sets every bit of the corresponding vector element in the destination SIMD&FP register to zero.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: CMTST Dd,Dn,Dm

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static ulong vtstd_s64(long a0, long a1)
```

### Parameters

**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): Int64 a0**** (\[long]\(https\://learn.microsoft.com/dotnet/api/system.int64)): Int64 a1

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [ulong](https://learn.microsoft.com/dotnet/api/system.uint64) | UInt64      |
