---
title: vst1_u16(ushort*, v64)
product: Unity Editor
version: '6000.6'
latest_version: '7000.0'
status: This page documents version 6000.6. The latest version is 7000.0.
canonical: https://docs.unity.com/en-us/engine/6000.6/script-reference/unity/burst/intrinsics/arm/neon/vst1-u16
latest_url: https://docs.unity.com/en-us/engine/7000.0/script-reference/unity/burst/intrinsics/arm/neon/vst1-u16.md
last_updated: 2026-09-14
generated_at: 2026-11-08T11:07:49.809Z
locale: en-us
---

# vst1_u16(ushort*, v64)

> Store multiple single-element structures from one, two, three, or four registers. This instruction stores elements to memory from one, two, three, or four SIMD&FP registers, without interleaving. Every element of each register is stored.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: ST1 {Vt.4H},[Xn]

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static void vst1_u16(ushort* a0, v64 a1)
```

### Parameters

**** (\[ushort\*]\(https\://learn.microsoft.com/dotnet/api/system.uint16)): Pointer to the address to store to**** (\[v64]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a1
