vsetq_lane_u8(byte, v128, int)
Insert vector element from another vector element. This instruction copies the vector element of the source SIMD&FP register to the specified vector element of the destination SIMD&FP register.This instruction can insert data into individual elements within a SIMD&FP register without clearing the remaining bits to zero.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: MOV Vd.B[lane],Rn
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 vsetq_lane_u8(byte a0, v128 a1, int a2)
Parameters
Returns
Type | Description |
|---|---|
| v128 | 128-bit vector |