vqaddq_s64(v128, v128)
Signed saturating Add. This instruction adds the values of corresponding elements of the two source SIMD&FP registers, places the results into a vector, and writes the vector to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SQADD Vd.2D,Vn.2D,Vm.2D
Read time 1 minuteLast updated 22 days ago
Definition
- Type: Method
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static v128 vqaddq_s64(v128 a0, v128 a1)
Parameters
Returns
Type | Description |
|---|---|
| v128 | 128-bit vector |