# vqaddh_u16(ushort, ushort)

> Unsigned saturating Add. This instruction adds the values of corresponding elements of the two source SIMD&FP registers, places the results into a vector, and writes the vector to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UQADD Hd,Hn,Hm

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static ushort vqaddh_u16(ushort a0, ushort a1)
```

### Parameters

**** (\[ushort]\(https\://learn.microsoft.com/dotnet/api/system.uint16)): UInt16 a0**** (\[ushort]\(https\://learn.microsoft.com/dotnet/api/system.uint16)): UInt16 a1

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [ushort](https://learn.microsoft.com/dotnet/api/system.uint16) | UInt16      |
