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Unity Engine


Unity Engine


vqaddd_u64(ulong, ulong)

Unsigned saturating Add. This instruction adds the values of corresponding elements of the two source SIMD&FP registers, places the results into a vector, and writes the vector to the destination SIMD&FP register.If overflow occurs with any of the results, those results are saturated. If saturation occurs, the cumulative saturation bit FPSR.QC is set.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UQADD Dd,Dn,Dm
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Definition

public static ulong vqaddd_u64(ulong a0, ulong a1)

Parameters

UInt64 a0

UInt64 a1

Returns

Type

Description

ulongUInt64