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Unity Engine

Unity Engine

vmulh_f16(f16, f16)

Floating-point Multiply (by element). This instruction multiplies the vector elements in the first source SIMD&FP register by the specified value in the second source SIMD&FP register, places the results in a vector, and writes the vector to the destination SIMD&FP register. All the values in this instruction are floating-point values.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FMUL Hd,Hn,Hm
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Definition

public static f16 vmulh_f16(f16 a0, f16 a1)

Parameters

a0

f16 a0

a1

f16 a1

Returns

Type

Description

f16f16