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Unity Engine


Unity Engine


vhadd_u16(v64, v64)

Unsigned Halving Add. This instruction adds corresponding unsigned integer values from the two source SIMD&FP registers, shifts each result right one bit, places the results into a vector, and writes the vector to the destination SIMD&FP register.The results are truncated. For rounded results, see URHADD.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: UHADD Vd.4H,Vn.4H,Vm.4H
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Definition

public static v64 vhadd_u16(v64 a0, v64 a1)

Parameters

a0

64-bit vector a0

a1

64-bit vector a1

Returns

Type

Description

v6464-bit vector