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Unity Engine

Unity Engine

vcvtmq_s32_f32(v128)

Floating-point Convert to Signed integer, rounding toward Minus infinity (vector). This instruction converts a scalar or each element in a vector from a floating-point value to a signed integer value using the Round towards Minus Infinity rounding mode, and writes the result to the SIMD&FP destination register.A floating-point exception can be generated by this instruction. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the Security state and Exception level in which the instruction is executed, an attempt to execute the instruction might be trapped. Equivalent instruction: FCVTMS Vd.4S,Vn.4S
Read time 1 minuteLast updated a month ago

Definition

public static v128 vcvtmq_s32_f32(v128 a0)

Parameters

128-bit vector a0

Returns

Type

Description

v128128-bit vector