# vcombine_u32(v64, v64)

> Duplicate vector element to vector or scalar. This instruction duplicates the vector element at the specified element index in the source SIMD&FP register into a scalar or each element in a vector, and writes the result to the destination SIMD&FP register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: DUP Vd.1D,Vn.D[0]

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 vcombine_u32(v64 a0, v64 a1)
```

### Parameters

**** (\[v64]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a0**** (\[v64]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v64)): 64-bit vector a1

### Returns

| Type                                                                   | Description    |
| ---------------------------------------------------------------------- | -------------- |
| [v128](/engine/6000.6/script-reference/unity/burst/intrinsics/v128.md) | 128-bit vector |
