# vbslq_u64(v128, v128, v128)

> Bitwise Select. This instruction sets each bit in the destination SIMD&FP register to the corresponding bit from the first source SIMD&FP register when the original destination bit was 1, otherwise from the second source SIMD&FP register.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: BSL Vd.16B,Vn.16B,Vm.16B

## Definition

* **Type:** Method
* **Namespace:** [Unity.Burst.Intrinsics](/engine/6000.6/script-reference/unity/burst/intrinsics.md)
* **Assembly:** UnityEngine.BurstModule

```csharp
public static v128 vbslq_u64(v128 a0, v128 a1, v128 a2)
```

### Parameters

**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a0**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a1**** (\[v128]\(/engine/6000.6/script-reference/unity/burst/intrinsics/v128)): 128-bit vector a2

### Returns

| Type                                                                   | Description    |
| ---------------------------------------------------------------------- | -------------- |
| [v128](/engine/6000.6/script-reference/unity/burst/intrinsics/v128.md) | 128-bit vector |
