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Unity Engine

Unity Engine

vaddlvq_s32(v128)

Signed Add Long across Vector. This instruction adds every vector element in the source SIMD&FP register together, and writes the scalar result to the destination SIMD&FP register. The destination scalar is twice as long as the source vector elements. All the values in this instruction are signed integer values.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: SADDLV Dd,Vn.4S
Read time 1 minuteLast updated a month ago

Definition

public static long vaddlvq_s32(v128 a0)

Parameters

128-bit vector a0

Returns

Type

Description

longInt64