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Unity Engine

Unity Engine

vabds_f32(float, float)

Floating-point Absolute Difference (vector). This instruction subtracts the floating-point values in the elements of the second source SIMD&FP register, from the corresponding floating-point values in the elements of the first source SIMD&FP register, places the absolute value of each result in a vector, and writes the vector to the destination SIMD&FP register.This instruction can generate a floating-point exception. Depending on the settings in FPCR, the exception results in either a flag being set in FPSR, or a synchronous exception being generated. For more information, see Floating-point exception traps.Depending on the settings in the CPACR_EL1, CPTR_EL2, and CPTR_EL3 registers, and the current Security state and Exception level, an attempt to execute the instruction might be trapped. Equivalent instruction: FABD Sd,Sn,Sm
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Definition

public static float vabds_f32(float a0, float a1)

Parameters

Single a0

Single a1

Returns

Type

Description

floatSingle