IsNeonHalfFPSupported
Evaluates to true at compile time if Neon half precision floating point intrinsics are supported.
Read time 1 minuteLast updated 24 days ago
Definition
- Type: Property
- Namespace: Unity.Burst.Intrinsics
- Assembly: UnityEngine.BurstModule
public static bool IsNeonHalfFPSupported { get; }